Early Eighties – ZX81 Mazogs. The aim of the game was to work your way through the random maze, collecting swords to overpower the Mazog monsters and releasing prisoners while making your way out of the maze and collecting the treasure. Maziacs can only be killed effectively with swords, several of which are found in the maze but can only be used once. Retrieved from ” https: Your email address will not be published. If you wish to play the game using the cursor joystick socket of the Chroma interface then the game can be adapted as follows: Notify me of follow-up comments via e-mail.
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Downloads Click here to download the commented disassembly of Mazogs dated 29th May Soon kids were hooked on the gameplay rather than graphics of Mazogs. Why was Mazogs so popular? Your email address will not be published.
Play web remake of Don Priestley’s classic ZX81 maze game Mazogs.
Webarchive template wayback links Use dmy dates from May Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images All articles with unsourced statements Articles with unsourced statements from January If you wish to play the game using the cursor joystick socket of the Chroma interface then the game can be adapted as follows:. Maziacs takes place in a randomly generated, scrolling, overhead-view maze, in which the player-controlled protagonist must find gold and exit the level.
Mazogx would be a random maze drawn and thereby providing a different adventure each time. The menu screens are generated in machine code and the sequence in which they appear is controlled by BASIC. Whilst this mode is useful for scouting purposes, the player cannot move whilst viewing it.
Mazogs – ZX81 gaming on the web
The aim of the game nazogs to work your way through the random maze, collecting swords to overpower the Mazog monsters and releasing prisoners while making your way out of the maze and collecting the treasure.
When Maziacs was published, critical reception was good. Click here to access the program file for Mazogs on Simon Holdsworth’s excellent ZX81 archive website.
Prisoners are sometimes found in the walls of the maze, amzogs can highlight the path to the gold for a short period of time. A sword cannot be carried at the same time as the gold. Maziacs was ranked at number 99 in the Your Sinclair official top ZX Spectrum games of all time, because of the game’s claustrophobic atmosphere, choreographed animation, and general character.
Mazogs can be played in colour mazog the Chroma SCART Interface – the original game can by colourised using the Mazogs colourisation fileor a customised Colour Mazogs version exists that directly controls the colours that are output allowing for a more colourful display.
Maziacs can only be killed effectively with swords, several of which are found in the maze but can only be used once. Using the disassembly, I’ve also created a conversion of Mazogs for the Spectrum and a flicker-free conversion of Mazogs for the ZX The Commodore 64 port was written by Andy French. I was determined to find out how it was all achieved and this page presents mazpgs analysis.
It was one of the first games I ever saw for the ZX81 and amazed me with its large animated graphics, elegant design and feeling of scale. The gold is placed at least moves from the start position, and the maze is patrolled by monsters called maziacs.
If you wish to play the game using the cursor joystick socket of the Chroma interface then the game can be adapted as follows: The main game screen shows one fiftieth of the maze, but a “view mode” expands the view to show one twelfth.
Early Eighties – ZX81 Mazogs. Save my name, email, and website in this browser for the next time I comment. Click here to download the commented disassembly of Mazogs dated 29th May Mazogs created a real stir in June The Vic 20 had a great arcade reproduction of Pacman.
It produced such intricate mwzogs that appeared designed yet clearly must be being generated at random.
Don Priestly was the brains behind Mazogs. Views Read Edit View history.
From Wikipedia, the free encyclopedia. From the structure of the machine mazogss it appears the program was written as a series of independent routines that were then combined.